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3DStudioMaxAttributeEditor
Attributes 3D Studio MAX PlugIn for Object Attributes This PlugIn is used to edit the game attributes on objects. It is located in the "World Foundry" menu on th...
NEW - 19 Apr 2002 - 07:42 by KevinSeghetti;
3DStudioMaxGeometryExporter
wrlexp.dle 3D Studio MAX Geometry Exporter When creating geometry using 3D Studio MAX, make sure that you have: Unit Setup: 1 unit = 1 m Select a single objec...
NEW - 19 Apr 2002 - 07:36 by KevinSeghetti;
AddingANewObjectType
Instructions for adding a new object type to WorldFoundry First, make sure that is really what you want to do, most behaviors can be accomplished though added som...
NEW - 09 Dec 2002 - 00:07 by KevinSeghetti;
AnalysisOfActorClass
the Actor class class was the rendezvous point; the classes from above and the classes from below met here. it's a really big class, with all kinds of crap in it...
NEW - 02 Jul 2003 - 07:41 by WillNorris;
AnimationMasterExporter
mst2vrml.exe Animation Master Geometry and Animation Exporter KevinSeghetti The animation master exporter has not been maintained, this is just here in case it...
NEW - 19 Apr 2002 - 07:23 by KevinSeghetti;
AttributeEditor
There are currently 2 implementations of the AttributeEditor, one for 3D studio Max, and one for Innovation3D. docs for the 3D studio max version Attributes 3D S...
NEW - 12 Apr 2002 - 08:16 by KevinSeghetti;
CodingStandards
World Foundry Coding Standards These are the latest coding standards, not all of WorldFoundry adheres to this, mostly due to changes in the standard over time, bu...
NEW - 29 May 2003 - 20:06 by KevinSeghetti;
CommandLineArguments
World Foundry Run Time Engine Command Line (game.exe) KevinSeghetti this list is stale and needs to be updated ! zb z buffered (only applies to DirectX ver...
NEW - 12 Apr 2002 - 16:54 by KevinSeghetti;
CommonObjectAttributesCommon
Common Mass This number ranges between 0 and 100, and determines this object's collision priority. When two objects collide, the Physics system looks at this ...
NEW - 20 Apr 2002 - 20:15 by KevinSeghetti;
CookBook
THE WORLD FOUNDRY COOKBOOK Levels are composed of many individual pieces working together to create the overall world. Much of mastering level creation is about ...
NEW - 07 Oct 2002 - 23:48 by MrLin;
DebuggingWorldFoundry
I just read this article on assertions: http://www.cuj.com/documents/s=8464/cujcexp0308alexandr/, and want to integrate these ideas with some of my own. Here are ...
NEW - 10 Jul 2003 - 19:34 by KevinSeghetti;
Documentation
We need a quick start guide here. This list is roughly ordered in a logical reading order. * FAQ * Overview * Installation * RunningSampleLevels * ...
NEW - 09 Oct 2002 - 13:01 by MrLin;
DocumentationPhysics
Collision, Physics, and Movement Collision Processing in the World Foundry engine Game objects in the World Foundry system are free to move about within a three ...
NEW - 12 Apr 2002 - 17:00 by KevinSeghetti;
DocumentationTextile
TEXTILE OVERVIEW The textile tool automatically prepares your artwork for use on the target platform. At the same time it optimizes art and palette files. When ...
NEW - 10 Apr 2002 - 06:55 by KevinSeghetti;
DocumentationZSort
ROOM Z SORT ATTRIBUTES KevinSeghetti WorldFoundry under OpenGL now uses ZBuffering, a much better system for handling polygon ordering, so all of this is obsole...
NEW - 12 Apr 2002 - 07:26 by KevinSeghetti;
FAQ
World Foundry FAQ Want to add a question or an answer? Use the "Edit" link at the bottom of this page. Anyone can add questions or answers. General Q: What is W...
NEW - 09 Oct 2002 - 14:04 by MrLin;
FileTypes
File Types .bmp Windows standard bitmap file. 4 and 8 bit formats are supported. .tga Targa file format. 8 and 16 bit formats are supported. The 32 bit ...
NEW - 19 Apr 2002 - 07:08 by KevinSeghetti;
GeneralPurposeAttributeSystem
This is an outline of the WorldFoundry Attribute editing system, and why we think it is a good idea. Motivation what is meant by "attribute editing"? * arc...
NEW - 07 Oct 2002 - 03:29 by MrLin;
History
WorldFoundry History WorldFoundry was started as a commercial 3D video game engine for a company called Recombinant Limited, co founded by KevinSeghetti and WillN...
NEW - 21 Jun 2002 - 19:22 by WillNorris;
IdeaForEventHandling
When does a script get run? KevinSeghetti currently the object scripts run one each active/running object once per frame. There are a few other non object scrip...
NEW - 06 Aug 2002 - 00:05 by MrLin;
IdeaForGeneralizingToNonPlatformGames
* Try to make a mini golf game with world foundry * Try to make a car racing game with world foundry * KevinSeghetti WillNorris is also interested ...
NEW - 05 Aug 2002 - 21:25 by KevinSeghetti;
IncorporateAndReusePartsOfWorldFoundryInTheNebulaDevice
WorldFoundry's target audience is now portable game machines (gameboy advance, sony playstation portable psp), cell phones, pda's (palm, wince?), and other small ...
NEW - 09 Jun 2003 - 14:23 by WillNorris;
Installation
World Foundry installation documentation Still in progress KevinSeghetti need to copy the readme files into here and format them nicely TODO: environment variab...
r3 - 06 Mar 2011 - 02:47 by WillNorris
InterfacingNebulaDeviceAndWorldFoundry
Investigate using the Nebula Device (http://nebuladevice.sourceforge.net) as a rendering back end for WorldFoundry. Although Nebula offers many capabilities, Nebu...
NEW - 29 May 2003 - 14:31 by WillNorris;
KevinSeghetti
KevinSeghetti is the primary maintainer (and one of the original authors) of WorldFoundry. See http://www.tenetti.org/kts for more information.
NEW - 20 Mar 2002 - 21:10 by KevinSeghetti;
LevelCreation
To Create/Edit levels (KevinSeghetti this is incomplete, I need to finish it) World Foundry currently supports 2 different 3D packages for level creation: Innov...
NEW - 21 Jul 2002 - 14:00 by MrLin;
LevelIFFFormat
World Foundry Level Editor SDK file format documentation Version 0.4 By Kevin T. Seghetti 04/13/98 11:43 AM Level Exporter IFF output The outer chunk name for a ...
NEW - 12 Apr 2002 - 06:50 by KevinSeghetti;
LevelProductionPathway
* CreatingNewLevelsDirectory * The pathway diagram * Explanations of the file extensions * Explanation of where all assets come from, how they are tra...
NEW - 07 Oct 2002 - 13:52 by MrLin;
ModelIFFFormat
Model Exporter IFF output For examples of these files, see wflevels/superhero/cyberthug.mesh.iff (the MODL mesh), cyberthug.idle.iff (the one frame ANIM animation...
NEW - 09 Oct 2002 - 09:50 by MrLin;
NebulaBoxBallSourceCodeExample
This is an example of how to use the Nebula engine as a back end renderer. Nebula could probably be easily interfaced with WorldFoundry in this way to use Nebula'...
r2 - 03 Sep 2009 - 05:29 by WillNorris
OADIFFFormat
OAD IFF file Format KevinSeghetti This document was written for a 3rd party using our editing system in their own game, so it has a 'not using World Foundry' sl...
NEW - 18 Apr 2002 - 08:18 by KevinSeghetti;
ObjectAttributes
KevinSeghetti need to add links to image captures of attribute editor Object Types and their Attributes KEY Type: Some objects are definition objects. This me...
NEW - 20 Apr 2002 - 19:56 by KevinSeghetti;
ObjectTool
TOOL * Object to throw The object type that is created when this object is activated. * Activation Cost ( 0 100 Slider ) This is the amount of EU's deducted...
NEW - 20 Apr 2002 - 19:47 by KevinSeghetti;
OldCodingStandards
Old World Foundry Coding Standards These guidelines were written in 1995, some of the reasons are no longer relevent. File extentions: * .hp : C header file ...
NEW - 09 Apr 2002 - 07:10 by KevinSeghetti;
Overview
Overview of WorldFoundry World Foundry is a package that enables non programmers to create 3D environments and games. It leverages existing off the shelf software...
NEW - 16 May 2003 - 20:17 by DanWigglesworth;
PlanToUpdatePhysicsSystem
Already Done * Update engine to allow arbitrary rotation matrices on objects. Hack collision system to ignore rotation for the time being. Goal: allow objects...
NEW - 09 Oct 2002 - 22:21 by MrLin;
ProgrammerDocumentation
World Foundry Programming Documentation General * WorldFoundryTechnicalNotes a loose collection of useful tidbits from e mail exchanges (older version on so...
r4 - 08 Oct 2017 - 19:53 by EditaStewart
ReusingComplicatedMultiObjectBehaviors
Often, for interesting game behavior, several objects need to interact. For instance, an ActBox might activate another object, causing it to fall, which hits anot...
NEW - 30 Oct 2002 - 11:12 by MrLin;
RoadMap
A possible long term strategy for further growth/reuse of WF: * Interface Blender and attribedit * Make WF export scripts for Blender * Finish level e...
NEW - 23 Jun 2003 - 01:20 by WillNorris;
RunningWorldFoundry
Running World Foundry To run the game: * cd source/game * g To run the game (this will run the cd.iff which is checked in, if you build your own levels th...
NEW - 03 Jun 2002 - 05:27 by WillNorris;
ScreenShots
Current version, running on Linux: http://wf gdk.sourceforge.net/WorldFoundryScreenshot.jpg Here are a few earlier shots of this test level: http://wf gdk.sourcef...
r2 - 26 Dec 2012 - 21:48 by KevinSeghetti
ScriptingLanguage
WorldFoundry now uses TCL as it's scripting languge (WillNorris has started on supporting perl as well). KevinSeghetti needs to write some docs here detailing how...
NEW - 13 Jul 2003 - 05:47 by WillNorris;
TableOfContents
General * Documentation Includes both reference material as well as quick start tutorials for Users/Designers/Artists * Gallery Examples of levels made in...
r3 - 02 Feb 2011 - 22:58 by WillNorris
TechnicalDetailsOfDataStreaming
World Foundry can load data as needed (i.e. stream data) from CD ROM as the player progresses through the level. Three rooms in the world are active at any time ...
NEW - 09 Oct 2002 - 13:28 by MrLin;
ToDo
WorldFoundry To Do list KevinSeghetti What I want to do for the upcoming release I am working toward a release, both a designer/artist release and an end user ...
NEW - 11 Oct 2002 - 07:30 by KevinSeghetti;
WebHome
This website is a Wiki, which means YOU can contribute to it (see the bottom of this page for an explanation). World Foundry is a complete open source (GPL) 3D ...
r3 - 08 Oct 2017 - 19:54 by EditaStewart
WebStatistics
Statistics for WorldFoundry Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uplo...
WorldFoundryAsANebulaDeviceGameFramework
see IncorporateAndReusePartsOfWorldFoundryInTheNebulaDevice for my (still in progress) analysis of reuse of WorldFoundry low level parts and libraries this page d...
NEW - 10 Jul 2003 - 19:07 by WillNorris;
WorldFoundryFeatureList
This is a list of features that a modern 3D game engine should have, with indicator of whether WorldFoundry supports this feature completely (YES), partially (PAR...
NEW - 02 Jan 2003 - 19:35 by MrLin;
WorldFoundryTechnicalNotes
This is horribly formatted, but the important thing at this point is to make the info available... WORLD FOUNDRY PROGRAMMERS' GUIDE Contents ================...
NEW - 07 Oct 2002 - 22:32 by MrLin;
Number of topics: 50
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