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AddingANewObjectType
Instructions for adding a new object type to WorldFoundry First, make sure that is really what you want to do, most behaviors can be accomplished though added som...
NEW - 09 Dec 2002 - 00:07 by KevinSeghetti;
AnalysisOfCurrentPhysicsSystem
In the ToDo list it was mentioned that adding rotation to the physics system was desirable. Note that with arbitrary rotation, to have physics stackable boxes and...
NEW - 08 May 2002 - 19:39 by MrLin;
AnimationHandlingInWorldFoundryEngine
Q How are cyberthug.mesh.iff (MODL), cyberthug.idle.iff (ANIM), and cyberthug.run.iff (ANIM) all compiled into the single binary IFF file cyber.iff? A Look at c...
NEW - 09 Oct 2002 - 12:54 by MrLin;
CodingStandards
World Foundry Coding Standards These are the latest coding standards, not all of WorldFoundry adheres to this, mostly due to changes in the standard over time, bu...
NEW - 29 May 2003 - 20:06 by KevinSeghetti;
CreatingNewLevelsDirectory
How to build existing levels (wflevels, for example) Prerequesistes: * wfsource and wftools must be built (including 'make copybinaries' in wftools) * gtk ...
NEW - 06 Apr 2002 - 05:15 by KevinSeghetti;
DeprecatedToolList
tools placed here for reference until (if) they are moved above into the game framework design textile 2d packing of bitmaps (with varying width, height, and bit...
NEW - 28 Jun 2003 - 02:52 by WillNorris;
DocumentationPhysics
Collision, Physics, and Movement Collision Processing in the World Foundry engine Game objects in the World Foundry system are free to move about within a three ...
NEW - 12 Apr 2002 - 17:00 by KevinSeghetti;
FAQ
World Foundry FAQ Want to add a question or an answer? Use the "Edit" link at the bottom of this page. Anyone can add questions or answers. General Q: What is W...
NEW - 09 Oct 2002 - 14:04 by MrLin;
GeneralPurposeAttributeSystem
This is an outline of the WorldFoundry Attribute editing system, and why we think it is a good idea. Motivation what is meant by "attribute editing"? * arc...
NEW - 07 Oct 2002 - 03:29 by MrLin;
History
WorldFoundry History WorldFoundry was started as a commercial 3D video game engine for a company called Recombinant Limited, co founded by KevinSeghetti and WillN...
NEW - 21 Jun 2002 - 19:22 by WillNorris;
IdeaForEventHandling
When does a script get run? KevinSeghetti currently the object scripts run one each active/running object once per frame. There are a few other non object scrip...
NEW - 06 Aug 2002 - 00:05 by MrLin;
IdeaForNonLinearLevels
Run 9 rooms at once, i.e. the 8 rooms surrounding the current player plus the current room. Such connectivity information could probably be generated automaticall...
NEW - 22 Jun 2002 - 13:51 by MrLin;
Installation
World Foundry installation documentation Still in progress KevinSeghetti need to copy the readme files into here and format them nicely TODO: environment variab...
r3 - 06 Mar 2011 - 02:47 by WillNorris
OADIFFFormat
OAD IFF file Format KevinSeghetti This document was written for a 3rd party using our editing system in their own game, so it has a 'not using World Foundry' sl...
NEW - 18 Apr 2002 - 08:18 by KevinSeghetti;
ObjectExplode
EXPLODE Modifies health (can be set to 0), plays an animation, and then goes away. * Health Modifier This is the amount of Hit Points that are added to the p...
NEW - 20 Apr 2002 - 19:03 by KevinSeghetti;
ObjectGold
GOLD Class: Gold.oad * Number of Gold This value represents the increase in the number of EUs for the Object when they collide with this object. Note that...
NEW - 20 Apr 2002 - 19:06 by KevinSeghetti;
ObjectShadow
SHADOW Shadow objects for other objects in GameWorld Class: Shadow.oad The shadow object follows below another object, placing itself on the highest object unde...
NEW - 20 Apr 2002 - 19:43 by KevinSeghetti;
ObjectSpike
SPIKE Class: Spike.oad Spikes are any object that can change another objectss health simply by coming into contact with it. * Health Modifier This is the am...
NEW - 20 Apr 2002 - 19:51 by KevinSeghetti;
OldCodingStandards
Old World Foundry Coding Standards These guidelines were written in 1995, some of the reasons are no longer relevent. File extentions: * .hp : C header file ...
NEW - 09 Apr 2002 - 07:10 by KevinSeghetti;
OldCodingStandards2
Class organization This defines the order in which things are defined for a class. There are four main groups: 1. All public members except for (non static) d...
NEW - 09 Apr 2002 - 08:37 by KevinSeghetti;
PlanToUpdatePhysicsSystem
Already Done * Update engine to allow arbitrary rotation matrices on objects. Hack collision system to ignore rotation for the time being. Goal: allow objects...
NEW - 09 Oct 2002 - 22:21 by MrLin;
ProgrammerDocumentation
World Foundry Programming Documentation General * WorldFoundryTechnicalNotes a loose collection of useful tidbits from e mail exchanges (older version on so...
r4 - 08 Oct 2017 - 19:53 by EditaStewart
ReusingComplicatedMultiObjectBehaviors
Often, for interesting game behavior, several objects need to interact. For instance, an ActBox might activate another object, causing it to fall, which hits anot...
NEW - 30 Oct 2002 - 11:12 by MrLin;
RoadMap
A possible long term strategy for further growth/reuse of WF: * Interface Blender and attribedit * Make WF export scripts for Blender * Finish level e...
NEW - 23 Jun 2003 - 01:20 by WillNorris;
RunningSampleLevels
First make sure you have followed all of the steps in Installation. Also be sure to do 'make copybinaries' in wftools To build the sample levels: 1. checkout...
NEW - 21 Oct 2002 - 08:34 by KarelRous;
WebHome
This website is a Wiki, which means YOU can contribute to it (see the bottom of this page for an explanation). World Foundry is a complete open source (GPL) 3D ...
r3 - 08 Oct 2017 - 19:54 by EditaStewart
WebStatistics
Statistics for WorldFoundry Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uplo...
WorldFoundryAsANebulaDeviceGameFramework
see IncorporateAndReusePartsOfWorldFoundryInTheNebulaDevice for my (still in progress) analysis of reuse of WorldFoundry low level parts and libraries this page d...
NEW - 10 Jul 2003 - 19:07 by WillNorris;
WorldFoundryTechnicalNotes
This is horribly formatted, but the important thing at this point is to make the info available... WORLD FOUNDRY PROGRAMMERS' GUIDE Contents ================...
NEW - 07 Oct 2002 - 22:32 by MrLin;
Number of topics: 29

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