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AnimationHandlingInWorldFoundryEngine
Q How are cyberthug.mesh.iff (MODL), cyberthug.idle.iff (ANIM), and cyberthug.run.iff (ANIM) all compiled into the single binary IFF file cyber.iff? A Look at c...
NEW - 09 Oct 2002 - 12:54 by MrLin;
DeprecatedToolList
tools placed here for reference until (if) they are moved above into the game framework design textile 2d packing of bitmaps (with varying width, height, and bit...
NEW - 28 Jun 2003 - 02:52 by WillNorris;
OADIFFFormat
OAD IFF file Format KevinSeghetti This document was written for a 3rd party using our editing system in their own game, so it has a 'not using World Foundry' sl...
NEW - 18 Apr 2002 - 08:18 by KevinSeghetti;
PrepDesignGoals
prep was started before I (kts) was much of an internet user (way back in 1994), so I didn't know about m4. However, looking at m4 now I don't like it. prep was w...
NEW - 06 Jan 2003 - 19:01 by KevinSeghetti;
ProgrammerDocumentation
World Foundry Programming Documentation General * WorldFoundryTechnicalNotes a loose collection of useful tidbits from e mail exchanges (older version on so...
r4 - 08 Oct 2017 - 19:53 by EditaStewart
WorldFoundryTechnicalNotes
This is horribly formatted, but the important thing at this point is to make the info available... WORLD FOUNDRY PROGRAMMERS' GUIDE Contents ================...
NEW - 07 Oct 2002 - 22:32 by MrLin;
Number of topics: 6

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