EXPLODE

Modifies health (can be set to 0), plays an animation, and then goes away.
  • Health Modifier This is the amount of Hit Points that are added to the player's total when this object is triggered. To do damage, use a negative number, to add health, use a positive number.
Example The Devious designer creates a bomb. He gives it a health modifier of -5 because he wants it to do some serious damage when it goes off, and Playman only has a total of ten points of health.

This topic: WorldFoundry > ObjectExplode
Topic revision: 20 Apr 2002, KevinSeghetti;
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