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AnalysisOfCurrentPhysicsSystem
In the ToDo list it was mentioned that adding rotation to the physics system was desirable. Note that with arbitrary rotation, to have physics stackable boxes and...
NEW - 08 May 2002 - 19:39 by MrLin;
AnimationHandlingInWorldFoundryEngine
Q How are cyberthug.mesh.iff (MODL), cyberthug.idle.iff (ANIM), and cyberthug.run.iff (ANIM) all compiled into the single binary IFF file cyber.iff? A Look at c...
NEW - 09 Oct 2002 - 12:54 by MrLin;
CookBook
THE WORLD FOUNDRY COOKBOOK Levels are composed of many individual pieces working together to create the overall world. Much of mastering level creation is about ...
NEW - 07 Oct 2002 - 23:48 by MrLin;
Documentation
We need a quick start guide here. This list is roughly ordered in a logical reading order. * FAQ * Overview * Installation * RunningSampleLevels * ...
NEW - 09 Oct 2002 - 13:01 by MrLin;
FAQ
World Foundry FAQ Want to add a question or an answer? Use the "Edit" link at the bottom of this page. Anyone can add questions or answers. General Q: What is W...
NEW - 09 Oct 2002 - 14:04 by MrLin;
GeneralPurposeAttributeSystem
This is an outline of the WorldFoundry Attribute editing system, and why we think it is a good idea. Motivation what is meant by "attribute editing"? * arc...
NEW - 07 Oct 2002 - 03:29 by MrLin;
IdeaForEventHandling
When does a script get run? KevinSeghetti currently the object scripts run one each active/running object once per frame. There are a few other non object scrip...
NEW - 06 Aug 2002 - 00:05 by MrLin;
IdeaForNonLinearLevels
Run 9 rooms at once, i.e. the 8 rooms surrounding the current player plus the current room. Such connectivity information could probably be generated automaticall...
NEW - 22 Jun 2002 - 13:51 by MrLin;
IdeaForPhysicsImprovement
See PlanToUpdatePhysicsSystem
NEW - 05 Aug 2002 - 20:29 by MrLin;
IdeaForSceneGraphManagement
Use of open source scene graph, perhaps http://openscenegraph.org Raises questions about streaming can the scene graph API handle dynamic traversal/loading/pagi...
NEW - 15 Apr 2002 - 17:52 by MrLin;
Ideas
Here are some ideas for improving WF. (Once these ideas have matured, their content can migrate into pages whose titles don't start with "Idea For".) * IdeaFo...
NEW - 05 Aug 2002 - 20:37 by MrLin;
LevelCreation
To Create/Edit levels (KevinSeghetti this is incomplete, I need to finish it) World Foundry currently supports 2 different 3D packages for level creation: Innov...
NEW - 21 Jul 2002 - 14:00 by MrLin;
LevelProductionPathway
* CreatingNewLevelsDirectory * The pathway diagram * Explanations of the file extensions * Explanation of where all assets come from, how they are tra...
NEW - 07 Oct 2002 - 13:52 by MrLin;
LinearComplementarityProblem
Given a known linear function f(x), where x is a vector, find x such that * x = 0 * f(x) = 0 * x^T f(x) = 0 Since f(x) is a known linear funct...
NEW - 24 Oct 2004 - 09:44 by ExecutionStyle;
Mailboxes
MAILBOXES Mailboxes are one system by which objects can communicate with other objects. Mailboxes contain data which other objects use to store and move data. A m...
NEW - 08 Oct 2002 - 14:20 by MrLin;
ModelIFFFormat
Model Exporter IFF output For examples of these files, see wflevels/superhero/cyberthug.mesh.iff (the MODL mesh), cyberthug.idle.iff (the one frame ANIM animation...
NEW - 09 Oct 2002 - 09:50 by MrLin;
OAD
Object Attribute Data (OAD) Documentation The OAD system is designed to allow objects in the 3D editor to have programmer defined, user edited data associated wit...
NEW - 08 Oct 2002 - 22:37 by MrLin;
PlanToUpdatePhysicsSystem
Already Done * Update engine to allow arbitrary rotation matrices on objects. Hack collision system to ignore rotation for the time being. Goal: allow objects...
NEW - 09 Oct 2002 - 22:21 by MrLin;
ReusingComplicatedMultiObjectBehaviors
Often, for interesting game behavior, several objects need to interact. For instance, an ActBox might activate another object, causing it to fall, which hits anot...
NEW - 30 Oct 2002 - 11:12 by MrLin;
TechnicalDetailsOfCollisionDetection
First, see DocumentationPhysics for a general explanation of the collision system. Also see WorldFoundryTechnicalNotes (and search for text string "collision" in ...
NEW - 09 Oct 2002 - 14:41 by MrLin;
TechnicalDetailsOfDataStreaming
World Foundry can load data as needed (i.e. stream data) from CD ROM as the player progresses through the level. Three rooms in the world are active at any time ...
NEW - 09 Oct 2002 - 13:28 by MrLin;
ToDo
WorldFoundry To Do list KevinSeghetti What I want to do for the upcoming release I am working toward a release, both a designer/artist release and an end user ...
NEW - 11 Oct 2002 - 07:30 by KevinSeghetti;
ToolsUsedByWorldFoundry
Necessary tools * Innovation3D Free (GPL) 3D editing package for creating levels and geometry. Runs under Linux; partial Windows port is being attempted. ht...
NEW - 08 May 2002 - 19:11 by MrLin;
WebStatistics
Statistics for WorldFoundry Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uplo...
WishList
This page is where we dream, suggest entirely new ways of doing things or new features New features (see also Ideas) * New physics handler for rigid body dyna...
NEW - 08 Oct 2002 - 13:51 by MrLin;
WorldFoundryFeatureList
This is a list of features that a modern 3D game engine should have, with indicator of whether WorldFoundry supports this feature completely (YES), partially (PAR...
NEW - 02 Jan 2003 - 19:35 by MrLin;
WorldFoundryTechnicalNotes
This is horribly formatted, but the important thing at this point is to make the info available... WORLD FOUNDRY PROGRAMMERS' GUIDE Contents ================...
NEW - 07 Oct 2002 - 22:32 by MrLin;
Number of topics: 28
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