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AnalysisOfActorClass
the Actor class class was the rendezvous point; the classes from above and the classes from below met here. it's a really big class, with all kinds of crap in it...
NEW - 02 Jul 2003 - 07:41 by WillNorris;
CommonObjectAttributesCommon
Common Mass This number ranges between 0 and 100, and determines this object's collision priority. When two objects collide, the Physics system looks at this ...
NEW - 20 Apr 2002 - 20:15 by KevinSeghetti;
CookBook
THE WORLD FOUNDRY COOKBOOK Levels are composed of many individual pieces working together to create the overall world. Much of mastering level creation is about ...
NEW - 07 Oct 2002 - 23:48 by MrLin;
Documentation
We need a quick start guide here. This list is roughly ordered in a logical reading order. * FAQ * Overview * Installation * RunningSampleLevels * ...
NEW - 09 Oct 2002 - 13:01 by MrLin;
DocumentationGlossary
Glossary KevinSeghetti As the rest of the documentation is filled in this needs to be updated to have links to the various pieces Actbox: A type of object, pr...
NEW - 12 Apr 2002 - 08:04 by KevinSeghetti;
FAQ
World Foundry FAQ Want to add a question or an answer? Use the "Edit" link at the bottom of this page. Anyone can add questions or answers. General Q: What is W...
NEW - 09 Oct 2002 - 14:04 by MrLin;
FileTypes
File Types .bmp Windows standard bitmap file. 4 and 8 bit formats are supported. .tga Targa file format. 8 and 16 bit formats are supported. The 32 bit ...
NEW - 19 Apr 2002 - 07:08 by KevinSeghetti;
IdeaForEventHandling
When does a script get run? KevinSeghetti currently the object scripts run one each active/running object once per frame. There are a few other non object scrip...
NEW - 06 Aug 2002 - 00:05 by MrLin;
ObjectLevelObj
LEVELOBJ Class: Levelobj.oad Type: definition object Required object which contains level wide data. * NUMBER OF MAILBOXES Total number of Global Mailboxe...
NEW - 20 Apr 2002 - 19:07 by KevinSeghetti;
PlanToUpdatePhysicsSystem
Already Done * Update engine to allow arbitrary rotation matrices on objects. Hack collision system to ignore rotation for the time being. Goal: allow objects...
NEW - 09 Oct 2002 - 22:21 by MrLin;
WebStatistics
Statistics for WorldFoundry Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uplo...
WorldFoundryFeatureList
This is a list of features that a modern 3D game engine should have, with indicator of whether WorldFoundry supports this feature completely (YES), partially (PAR...
NEW - 02 Jan 2003 - 19:35 by MrLin;
WorldFoundryTechnicalNotes
This is horribly formatted, but the important thing at this point is to make the info available... WORLD FOUNDRY PROGRAMMERS' GUIDE Contents ================...
NEW - 07 Oct 2002 - 22:32 by MrLin;
Number of topics: 13
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