Level file format (output of iff2lvl, loaded by the game engine)

Header
   model count
   offset to Model Pointer Array
   object count
   offset to Object Pointer Array
//   pointer to Texture Pointer Array

Model Pointer Array:
      currently character strings containing file names
Object Array:
      currently objects themselves at this level
//Texture Pointer Array:


Models
   Faces
   Vertices
.
.
.


Textures
.
.
.


Objects
   type
   model index
   position
   orientation
   Object specific data (springiness, etc)
.
.
.

This topic: WorldFoundry > LVLFileFormat
Topic revision: 12 Apr 2002, KevinSeghetti;
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