Develop a plugin for Linux and Windows which users can download and execute in a browser.
Define a new MIME type.
When the browser sees this MIME type it should launch the local WF engine, and can stream the world data as necessary from the server.
Current streaming works with CDROM-based worlds - first adaptation should be based on linear levels. Non-linear levels and hierarchical scene graph management require thinking about how to stream data in a non-linear fashion.
Questions about multi-player issues in networked worlds. Allowable?