Detailed topic list for WorldFoundry Web

Results from WorldFoundry web retrieved at 15:26 (GMT)

Attributes 3D Studio MAX PlugIn for Object Attributes This PlugIn is used to edit the game attributes on objects. It is located in the "World Foundry" menu on th...
NEW - 19 Apr 2002 - 07:42 by KevinSeghetti;
wrlexp.dle 3D Studio MAX Geometry Exporter When creating geometry using 3D Studio MAX, make sure that you have: Unit Setup: 1 unit = 1 m Select a single objec...
NEW - 19 Apr 2002 - 07:36 by KevinSeghetti;
Instructions for adding a new object type to WorldFoundry First, make sure that is really what you want to do, most behaviors can be accomplished though added som...
NEW - 09 Dec 2002 - 00:07 by KevinSeghetti;
the Actor class class was the rendezvous point; the classes from above and the classes from below met here. it's a really big class, with all kinds of crap in it...
NEW - 02 Jul 2003 - 07:41 by WillNorris;
In the ToDo list it was mentioned that adding rotation to the physics system was desirable. Note that with arbitrary rotation, to have physics stackable boxes and...
NEW - 08 May 2002 - 19:39 by MrLin;
Q How are cyberthug.mesh.iff (MODL), cyberthug.idle.iff (ANIM), and (ANIM) all compiled into the single binary IFF file cyber.iff? A Look at c...
NEW - 09 Oct 2002 - 12:54 by MrLin;
mst2vrml.exe Animation Master Geometry and Animation Exporter KevinSeghetti The animation master exporter has not been maintained, this is just here in case it...
NEW - 19 Apr 2002 - 07:23 by KevinSeghetti;
There are currently 2 implementations of the AttributeEditor, one for 3D studio Max, and one for Innovation3D. docs for the 3D studio max version Attributes 3D S...
NEW - 12 Apr 2002 - 08:16 by KevinSeghetti;
World Foundry Coding Standards These are the latest coding standards, not all of WorldFoundry adheres to this, mostly due to changes in the standard over time, bu...
NEW - 29 May 2003 - 20:06 by KevinSeghetti;
World Foundry Run Time Engine Command Line (game.exe) KevinSeghetti this list is stale and needs to be updated ! zb z buffered (only applies to DirectX ver...
NEW - 12 Apr 2002 - 16:54 by KevinSeghetti;
Overview All object types have certain intrinsic capabilities and behaviors. This page documents the attributes which are common to most objects KevinSeghetti ...
NEW - 20 Apr 2002 - 20:32 by KevinSeghetti;
Common Mass This number ranges between 0 and 100, and determines this object's collision priority. When two objects collide, the Physics system looks at this ...
NEW - 20 Apr 2002 - 20:15 by KevinSeghetti;
Flags Template Object Check if this object definition is to be used to create (multiple) instances of the object at run time. If this is not checked, then a si...
NEW - 20 Apr 2002 - 20:17 by KevinSeghetti;
Mesh Mesh Name This is the name of the asset to display for this object. Available sources are: * 3D Studio MAX geometry file * Animation Master ...
NEW - 20 Apr 2002 - 20:16 by KevinSeghetti;
Movement Moves Between Rooms This is a TRUE or FALSE value, used to control allocation of texture map memory. Objects that are free to move out of the Room th...
NEW - 20 Apr 2002 - 20:12 by KevinSeghetti;
Shadow Object This object reference is used to construct the shadow for this object. If this field is blank, no shadow is created for this object. Unless "Chec...
NEW - 20 Apr 2002 - 20:16 by KevinSeghetti;
Toolset Tool Up to 6 tools can be assigned to an object. Each Tool field contains an object reference to a Tool object in the level.
NEW - 20 Apr 2002 - 20:13 by KevinSeghetti;
THE WORLD FOUNDRY COOKBOOK Levels are composed of many individual pieces working together to create the overall world. Much of mastering level creation is about ...
NEW - 07 Oct 2002 - 23:48 by MrLin;
How to build existing levels (wflevels, for example) Prerequesistes: * wfsource and wftools must be built (including 'make copybinaries' in wftools) * gtk ...
NEW - 06 Apr 2002 - 05:15 by KevinSeghetti;
I'm just some guy who's looking for information about avant garde wiki developments. I'm still looking.
NEW - 16 May 2003 - 20:19 by DanWigglesworth;
I just read this article on assertions:, and want to integrate these ideas with some of my own. Here are ...
NEW - 10 Jul 2003 - 19:34 by KevinSeghetti;
tools placed here for reference until (if) they are moved above into the game framework design textile 2d packing of bitmaps (with varying width, height, and bit...
NEW - 28 Jun 2003 - 02:52 by WillNorris;
The old directory layout documentation is so out of date it is useless, but I don't want to forget to create a new one at some point, so this page is a placeholde...
NEW - 19 Apr 2002 - 07:14 by KevinSeghetti;
We need a quick start guide here. This list is roughly ordered in a logical reading order. * FAQ * Overview * Installation * RunningSampleLevels * ...
NEW - 09 Oct 2002 - 13:01 by MrLin;
Glossary KevinSeghetti As the rest of the documentation is filled in this needs to be updated to have links to the various pieces Actbox: A type of object, pr...
NEW - 12 Apr 2002 - 08:04 by KevinSeghetti;
Collision, Physics, and Movement Collision Processing in the World Foundry engine Game objects in the World Foundry system are free to move about within a three ...
NEW - 12 Apr 2002 - 17:00 by KevinSeghetti;
TEXTILE OVERVIEW The textile tool automatically prepares your artwork for use on the target platform. At the same time it optimizes art and palette files. When ...
NEW - 10 Apr 2002 - 06:55 by KevinSeghetti;
ROOM Z SORT ATTRIBUTES KevinSeghetti WorldFoundry under OpenGL now uses ZBuffering, a much better system for handling polygon ordering, so all of this is obsole...
NEW - 12 Apr 2002 - 07:26 by KevinSeghetti;
Automatic email notification of wiki changes Any email addresses on this page will get email notifications whenever major changes are made to any wiki page. I tri...
NEW - 29 Oct 2002 - 07:23 by KarelRou;
World Foundry FAQ Want to add a question or an answer? Use the "Edit" link at the bottom of this page. Anyone can add questions or answers. General Q: What is W...
NEW - 09 Oct 2002 - 14:04 by MrLin;
File Types .bmp Windows standard bitmap file. 4 and 8 bit formats are supported. .tga Targa file format. 8 and 16 bit formats are supported. The 32 bit ...
NEW - 19 Apr 2002 - 07:08 by KevinSeghetti;
This is an outline of the WorldFoundry Attribute editing system, and why we think it is a good idea. Motivation what is meant by "attribute editing"? * arc...
NEW - 07 Oct 2002 - 03:29 by MrLin;
* * http://book.git _reset,_checkout_and_revert.html
NEW - 06 Mar 2011 - 02:12 by WillNorris
"Young writers often suppose that style is a garnish for the meat of prose, a sauce by which a dull dish is made palatable. Style has no such separate entity; it ...
NEW - 25 Jul 2002 - 00:38 by The PhpWiki programming team;
WorldFoundry History WorldFoundry was started as a commercial 3D video game engine for a company called Recombinant Limited, co founded by KevinSeghetti and WillN...
NEW - 21 Jun 2002 - 19:22 by WillNorris;
The CAVE is a 4 to 6 walled cube with projection surfaces on each side of the cube. Each side measures 3x3 meters. It is a virtual reality installation often use...
NEW - 20 Mar 2002 - 15:30 by;
When does a script get run? KevinSeghetti currently the object scripts run one each active/running object once per frame. There are a few other non object scrip...
NEW - 06 Aug 2002 - 00:05 by MrLin;
* Try to make a mini golf game with world foundry * Try to make a car racing game with world foundry * KevinSeghetti WillNorris is also interested ...
NEW - 05 Aug 2002 - 21:25 by KevinSeghetti;
Run 9 rooms at once, i.e. the 8 rooms surrounding the current player plus the current room. Such connectivity information could probably be generated automaticall...
NEW - 22 Jun 2002 - 13:51 by MrLin;
See PlanToUpdatePhysicsSystem
NEW - 05 Aug 2002 - 20:29 by MrLin;
Use of open source scene graph, perhaps Raises questions about streaming can the scene graph API handle dynamic traversal/loading/pagi...
NEW - 15 Apr 2002 - 17:52 by MrLin;
Develop a plugin for Linux and Windows which users can download and execute in a browser. Define a new MIME type. When the browser sees this MIME type it should l...
NEW - 20 Mar 2002 - 15:24 by;
Here are some ideas for improving WF. (Once these ideas have matured, their content can migrate into pages whose titles don't start with "Idea For".) * IdeaFo...
NEW - 05 Aug 2002 - 20:37 by MrLin;
WorldFoundry's target audience is now portable game machines (gameboy advance, sony playstation portable psp), cell phones, pda's (palm, wince?), and other small ...
NEW - 09 Jun 2003 - 14:23 by WillNorris;
World Foundry installation documentation Still in progress KevinSeghetti need to copy the readme files into here and format them nicely TODO: environment variab...
r3 - 06 Mar 2011 - 02:47 by WillNorris
Investigate using the Nebula Device ( as a rendering back end for WorldFoundry. Although Nebula offers many capabilities, Nebu...
NEW - 29 May 2003 - 14:31 by WillNorris;
KevinSeghetti is the primary maintainer (and one of the original authors) of WorldFoundry. See for more information.
NEW - 20 Mar 2002 - 21:10 by KevinSeghetti;
Level file format (output of iff2lvl, loaded by the game engine) Header model count offset to Model Pointer Array object count offset to Object Pointe...
NEW - 12 Apr 2002 - 06:38 by KevinSeghetti;
To Create/Edit levels (KevinSeghetti this is incomplete, I need to finish it) World Foundry currently supports 2 different 3D packages for level creation: Innov...
NEW - 21 Jul 2002 - 14:00 by MrLin;
World Foundry Level Editor SDK file format documentation Version 0.4 By Kevin T. Seghetti 04/13/98 11:43 AM Level Exporter IFF output The outer chunk name for a ...
NEW - 12 Apr 2002 - 06:50 by KevinSeghetti;
Number of topics: 50
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Topic revision: r1 - 23 Aug 2018, AdminUser
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