50 recent changes in WorldFoundry Web retrieved at 00:47 (GMT)

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WebHome
This website is a Wiki, which means YOU can contribute to it (see the bottom of this page for an explanation). World Foundry is a complete open source (GPL) 3D ...
r3 - 08 Oct 2017 - 19:54 by EditaStewart
ProgrammerDocumentation
World Foundry Programming Documentation General * WorldFoundryTechnicalNotes a loose collection of useful tidbits from e mail exchanges (older version on so...
r4 - 08 Oct 2017 - 19:53 by EditaStewart
PortingToiOS
OpenGL support: iPhone 3GS, 3rd generation iPod touch, and iPad all support OpenGL ES 2.0 (e.g. shaders and programmable pipeline http://stackoverflow.com/questi...
r3 - 09 Jul 2017 - 21:46 by EditaStewart
ScreenShots
Current version, running on Linux: http://wf gdk.sourceforge.net/WorldFoundryScreenshot.jpg Here are a few earlier shots of this test level: http://wf gdk.sourcef...
r2 - 26 Dec 2012 - 21:48 by KevinSeghetti
PortingToAndroid
OpenGL Support: ? Development Toolchain: Status unknown (i haven't tried installing anything yet. should work great under linux) C Interface: Java is heavily pro...
r2 - 24 Mar 2011 - 17:34 by WillNorris
Installation
World Foundry installation documentation Still in progress KevinSeghetti need to copy the readme files into here and format them nicely TODO: environment variab...
r3 - 06 Mar 2011 - 02:47 by WillNorris
GitCheatSheet
* http://www.kernel.org/pub/software/scm/git/docs/everyday.html * http://book.git scm.com/4_undoing_in_git_ _reset,_checkout_and_revert.html
NEW - 06 Mar 2011 - 02:12 by WillNorris
TableOfContents
General * Documentation Includes both reference material as well as quick start tutorials for Users/Designers/Artists * Gallery Examples of levels made in...
r3 - 02 Feb 2011 - 22:58 by WillNorris
r3 - 02 Feb 2011 - 22:58 by WillNorris
NebulaBoxBallSourceCodeExample
This is an example of how to use the Nebula engine as a back end renderer. Nebula could probably be easily interfaced with WorldFoundry in this way to use Nebula'...
r2 - 03 Sep 2009 - 05:29 by WillNorris
LinearComplementarityProblem
Given a known linear function f(x), where x is a vector, find x such that * x = 0 * f(x) = 0 * x^T f(x) = 0 Since f(x) is a known linear funct...
NEW - 24 Oct 2004 - 09:44 by ExecutionStyle;
ScriptingLanguage
WorldFoundry now uses TCL as it's scripting languge (WillNorris has started on supporting perl as well). KevinSeghetti needs to write some docs here detailing how...
NEW - 13 Jul 2003 - 05:47 by WillNorris;
DebuggingWorldFoundry
I just read this article on assertions: http://www.cuj.com/documents/s=8464/cujcexp0308alexandr/, and want to integrate these ideas with some of my own. Here are ...
NEW - 10 Jul 2003 - 19:34 by KevinSeghetti;
WorldFoundryAsANebulaDeviceGameFramework
see IncorporateAndReusePartsOfWorldFoundryInTheNebulaDevice for my (still in progress) analysis of reuse of WorldFoundry low level parts and libraries this page d...
NEW - 10 Jul 2003 - 19:07 by WillNorris;
AnalysisOfActorClass
the Actor class class was the rendezvous point; the classes from above and the classes from below met here. it's a really big class, with all kinds of crap in it...
NEW - 02 Jul 2003 - 07:41 by WillNorris;
DeprecatedToolList
tools placed here for reference until (if) they are moved above into the game framework design textile 2d packing of bitmaps (with varying width, height, and bit...
NEW - 28 Jun 2003 - 02:52 by WillNorris;
Prep
Prep This documents prep version 0.87 By Kevin T. Seghetti, last updated 06/27/2003 Overview Prep is a general (not language specific) text file pre processor. ...
NEW - 28 Jun 2003 - 00:31 by KevinSeghetti;
RoadMap
A possible long term strategy for further growth/reuse of WF: * Interface Blender and attribedit * Make WF export scripts for Blender * Finish level e...
NEW - 23 Jun 2003 - 01:20 by WillNorris;
IncorporateAndReusePartsOfWorldFoundryInTheNebulaDevice
WorldFoundry's target audience is now portable game machines (gameboy advance, sony playstation portable psp), cell phones, pda's (palm, wince?), and other small ...
NEW - 09 Jun 2003 - 14:23 by WillNorris;
ToolsStandard
Command line tools standards: * if run without parameters, should print name of tool, version number, author, copyright, and usage information * run without...
NEW - 30 May 2003 - 09:44 by WillNorris;
CodingStandards
World Foundry Coding Standards These are the latest coding standards, not all of WorldFoundry adheres to this, mostly due to changes in the standard over time, bu...
NEW - 29 May 2003 - 20:06 by KevinSeghetti;
InterfacingNebulaDeviceAndWorldFoundry
Investigate using the Nebula Device (http://nebuladevice.sourceforge.net) as a rendering back end for WorldFoundry. Although Nebula offers many capabilities, Nebu...
NEW - 29 May 2003 - 14:31 by WillNorris;
DanWigglesworth
I'm just some guy who's looking for information about avant garde wiki developments. I'm still looking.
NEW - 16 May 2003 - 20:19 by DanWigglesworth;
Overview
Overview of WorldFoundry World Foundry is a package that enables non programmers to create 3D environments and games. It leverages existing off the shelf software...
NEW - 16 May 2003 - 20:17 by DanWigglesworth;
PrepDesignGoals
prep was started before I (kts) was much of an internet user (way back in 1994), so I didn't know about m4. However, looking at m4 now I don't like it. prep was w...
NEW - 06 Jan 2003 - 19:01 by KevinSeghetti;
WorldFoundryFeatureList
This is a list of features that a modern 3D game engine should have, with indicator of whether WorldFoundry supports this feature completely (YES), partially (PAR...
NEW - 02 Jan 2003 - 19:35 by MrLin;
MichaelGranger
Ruby/Perl/C hacker. Mostly harmless.
NEW - 17 Dec 2002 - 14:52 by MichaelGranger;
AddingANewObjectType
Instructions for adding a new object type to WorldFoundry First, make sure that is really what you want to do, most behaviors can be accomplished though added som...
NEW - 09 Dec 2002 - 00:07 by KevinSeghetti;
ReusingComplicatedMultiObjectBehaviors
Often, for interesting game behavior, several objects need to interact. For instance, an ActBox might activate another object, causing it to fall, which hits anot...
NEW - 30 Oct 2002 - 11:12 by MrLin;
EmailNotification
Automatic email notification of wiki changes Any email addresses on this page will get email notifications whenever major changes are made to any wiki page. I tri...
NEW - 29 Oct 2002 - 07:23 by KarelRou;
RunningSampleLevels
First make sure you have followed all of the steps in Installation. Also be sure to do 'make copybinaries' in wftools To build the sample levels: 1. checkout...
NEW - 21 Oct 2002 - 08:34 by KarelRous;
ToDo
WorldFoundry To Do list KevinSeghetti What I want to do for the upcoming release I am working toward a release, both a designer/artist release and an end user ...
NEW - 11 Oct 2002 - 07:30 by KevinSeghetti;
PlanToUpdatePhysicsSystem
Already Done * Update engine to allow arbitrary rotation matrices on objects. Hack collision system to ignore rotation for the time being. Goal: allow objects...
NEW - 09 Oct 2002 - 22:21 by MrLin;
TechnicalDetailsOfCollisionDetection
First, see DocumentationPhysics for a general explanation of the collision system. Also see WorldFoundryTechnicalNotes (and search for text string "collision" in ...
NEW - 09 Oct 2002 - 14:41 by MrLin;
FAQ
World Foundry FAQ Want to add a question or an answer? Use the "Edit" link at the bottom of this page. Anyone can add questions or answers. General Q: What is W...
NEW - 09 Oct 2002 - 14:04 by MrLin;
TechnicalDetailsOfDataStreaming
World Foundry can load data as needed (i.e. stream data) from CD ROM as the player progresses through the level. Three rooms in the world are active at any time ...
NEW - 09 Oct 2002 - 13:28 by MrLin;
Documentation
We need a quick start guide here. This list is roughly ordered in a logical reading order. * FAQ * Overview * Installation * RunningSampleLevels * ...
NEW - 09 Oct 2002 - 13:01 by MrLin;
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Topic revision: r1 - 23 Aug 2018, AdminUser
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