cd source/game
g
cd
to there and run the engine from there)
The game executable will be in the object directory, g is a shell script which
runs the game and forces the perceived frame rate to be 20hz (since problems
occur under about 5hz, and it is currently running at about .5 hz on my 200Mhz
pentium Pro).
The joystick is emulated on the keyboard numpad like so:
up(keypad 8),down(keypad 2),left(keypad 4) and right(keypad 6) map to the
directions, the # keys above the alpha keys map to joystick buttons: 1,2,3,4,5,6
On the cube menu: joystick buttons 1 & 2 select next and previous level, and
button 3 runs the selected level. Most of the levels are just simple 3d geometry
(created for a stereo glasses demo we did), but a couple of them are simple
playable levels (player can run and jump).
Most of the libraries have test suites, which can be run by: © 1993—2011 World Foundry Group. · GPL License · About free software