A possible long-term strategy for further growth/reuse of WF:

  • Interface Blender and attribedit
  • Make WF export scripts for Blender
  • Finish level editing system with Blender (paths, anything else that is needed)
  • Write Blender geometry and animation export scripts/WF import scripts

I guess the above could probably be reached in half a year at current capacity. (Current date Tue Oct 8 13:38:09 GMT 2002) At this point Blender can be used to create everything you need for a WF level. Blender's powerful capabilities (like skinning, IK, skeletons) allow creating animated character meshes, etc, just like the Superhero demo.

Then the possibilities are many:

Topic revision: r1 - 23 Jun 2003 - 01:20:20 - Will Norris;