A possible long-term strategy for further growth/reuse of WF:
- Interface Blender and attribedit
- Make WF export scripts for Blender
- Finish level editing system with Blender (paths, anything else that is needed)
- Write Blender geometry and animation export scripts/WF import scripts
I guess the above could probably be reached in half a year at current
capacity. (Current date Tue Oct 8 13:38:09 GMT 2002)
At this point Blender can be used to create everything you need for
a WF level. Blender's powerful capabilities (like skinning, IK, skeletons)
allow creating animated character meshes, etc, just like the Superhero
demo.
Then the possibilities are many: