MOVIE

Class: Movie.oad This class allows for the creation of animated textures. (These are flip-book animations, not changing texture coordinates)
  • Frame (0-3) These are the filenames of the image files that can be used by the Movie class. (16 bit .bmp or .tga)
  • Loop Movie
    • True The frames will play in a continuos loop starting at frame 1 through frame 4.
    • False The frames will play only once.
  • Play on Texture This is the name of the texture in 3D studio that will be replaced with the animation.
Example The Devious Designer wants to have a bank of television monitors that display flickering snow. In order to this he's going to use the movie class.
    • Frame (0-3)
In order to get the effect that he wants the Designer is going to use all four frames available to him. These files will be Flicktv00.bmp, Flicktv01.bmp, Flicktv02.bmp, and Flicktv03.bmp.
    • Loop Movie Since the idea is that the static is constantly playing this value will be set to true.
    • Play on Texture The texture that will be used will also be called Flicktv.

This topic: WorldFoundry > ObjectMovie
Topic revision: 20 Apr 2002, KevinSeghetti;
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