Object to throw The object type that is created when this object is destroyed. Normally used to create explosions.
Explode on Impact
True When this object impacts another in the Gameworld it is destroyed. Not all collisions are detected; see the Object Class Collision Interaction Table.
False When this object impacts another in the Gameworld it remains in the world and continues running physics.
Arming Delay The amount of time, in seconds, from the moment the object is created until it is fired.
Explosion Delay The amount of time from impact until the Object to throw object (see above) is created.
Example
The Devious Designer has created a missile launching turret, and is defining the missiles that will come out of it.
Object to throw This will be set to Explosion. Now when the missile impacts it will leave an explosion behind.
Explode on Impact Because he wants the missile to be destroyed when it hits the Designer sets this value to True.
Explosion Delay There should be no delay so this is set to 0.