Kevin Seghetti -- need to add links to image captures of attribute editor
Object Types and their Attributes
KEY
Type:
Some objects are definition objects. This means they can't actually appear in the Gameworld, but are used to define behaviors or variables.
Description:
This is a short technical description of the object type.
Example:
The Devious Designer shows us how to use the World Foundry as he creates Playman, the world's coolest game.
Each object type has a page documenting it's attributes
GENERAL BUTTONS
-
- OK To commit your changes to the project, press "OK".
- Cancel Press "Cancel" if you wish to change your mind and not save your changes.
- Reset This button will restore the values of all of the fields to their default values. (May not be currently working).
- Tips This will display a useful tip about creating and editing levels or using
the Attributes
Plug In?.
-
- ? This will change the pointer into a ? pointer, which if moved over the fields will display pop up help (if available) for each field.